Latest posts

  • 29th March 2026

Vintage Story teleport cheat: the server trusts your coordinates

A look at position synchronization in Vintage Story 1.21.6: client-reported coordinates, the inspected server handler, and the limits of the example.

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  • 22nd March 2026

Vintage Story creative mode cheat via reverse engineering

Reversing the Vintage Story client to inspect local Creative state, Harmony patches, and the boundary between client behavior and server-authoritative Survival.

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  • 18th March 2026

Extracting embedded files from a compiled Deno binary

How to patch a Deno 2.7.0 Windows executable to extract its embedded VFS files, and what this method does not recover.

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  • 13th March 2026

RabbitMQ: how messages can leak without a service outage

An unauthorized consumer can read a message and requeue it with NACK. Why a working service does not guarantee message confidentiality.

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